EDUCATION
|
The Art Institute of California - Los Angeles |
Bachelor of Science, Media Arts & Animation |
(Valedictorian) June 2010 |
SKILLS
|
Maya
|
3DS Max
|
Mudbox
|
Substance Painter
|
Photoshop
|
WebGL
|
Illustrator
|
After Effects
|
Character Animation
|
Maya Rigging
|
Maya Dynamics
|
UV Mapping
|
Texturing
|
Lighting
|
Figure & Gesture Drawing
|
3D Printing
|
Lumion
|
Arnold
|
Mental Ray
|
V-Ray
|
PROFESSIONAL EXPERIENCE |
|
FREELANCE 3D ARTIST, Los Angeles, CA
3D Artist
June 2010 - Present |
|
Primary responsibilities include 3D modeling, texturing, rigging, layout and animation. |
|
PARAMOUNT PARKS AND RESORTS, West Hollywood, CA
3D Artist
July 2022 - Present |
|
Primary responsibilities include design and visual development of themed attractions, utilizing 3D modeling programs to conceptualize environments, characters and stage elements for Paramount parks and resorts around the world. |
|
MINDSHOW, Los Angeles, CA
Lead Layout Artist
April 2021 - April 2022 |
|
Primary responsibilities include previs and scene assembly, debugging complex prop and hard surface rigs within Maya, testing character rigs, testing pipeline optimization, assisting in and improving the pipeline process. |
|
PARAMOUNT PARKS AND RESORTS, West Hollywood, CA
Associate Designer
July 2019 - January 2021 |
|
Primary responsibilities included design and visual development of themed attractions, utilizing 3D modeling programs to conceptualize environments, characters and stage elements for Paramount parks and resorts around the world. |
|
THINKWELL GROUP, Los Angeles, CA
Lead 3D Modeler
July 2016 - March 2019 |
|
Primary responsibilities included hard surface and organic 3D modeling, texturing, lighting and rendering of architectural facades and set designs in blue sky development as well as in production for amusement parks and museums worldwide. Additional responsibilities included animation of simulations for prop and stage transitions during live and interactive shows, acting as a liaison between the Design, Interactive/Tech, Media and Business Development departments as well as preparing files and converting them to alternative formats for outside vendors. |
HIGHLIGHTS |
"Warner Bros. World" Abu Dhabi
|
Responsibilities included 3D modeling of classic Warner Bros. characters and file preparation of subsequent 3D models for mold making and fabrication to be used for attractions within the park.
| ERIC MILLER ANIMATION, Los Angeles, CA
Layout Artist
May 2016 - July 2016 |
Responsibilities included converting storyboards into camera shots, staging of characters and actions that occured in each scene and ensuring that each file had been set up for the next step of animation. |
|
ALPHA ANIMATION, Burbank, CA 3D Animator February 2016 - April 2016 |
|
Responsibilities included 3D character animation for an Australian household outsourcing errands app called, "Buzz." |
|
HIGHLIGHTS |
|
"Buzz" (Australian household errands outsourcing app) |
|
SPRITE ANIMATION STUDIOS, Culver City, CA
Layout Artist
March 2015 - December 2015 |
|
Responsibilities included converting 2D storyboards into 3D camera shots, staging characters, plotting the actions which occured in every scene and ensuring that each file had been set up properly for the next step of animation. |
|
HIGHLIGHTS |
|
"Rudolf & Ippaiattena" (Full length 3D film adaptation) |
|
31 THIRTEEN STUDIO, Burbank, CA
3D Artist/Designer
October 2014 - March 2015 |
|
Responsibilities included 3D modeling of architecture and set designs for amusement parks worldwide, 3D character modeling and rigging, matte painting, image manipulation, 2.5D animation and web design. |
|
SPRITE ANIMATION STUDIOS, Culver City, CA
Layout Artist
August 2014 - October 2014 |
|
Responsibilities included converting 2D storyboards into 3D camera shots, staging characters, plotting the actions which occured in every scene and ensuring that each file had been set up properly for the next step of animation. |
|
HIGHLIGHTS |
|
"Pac-Man and the Ghostly Adventures: Season 2" Disney XD |
|
-EPS222: "Honey, I Digitized The Pac" |
|
-EPS223: "Santa Pac" |
|
-EPS226: "New Girl In Town" |
|
31 THIRTEEN STUDIO, Burbank, CA
3D Artist/Designer
February 2013 - August 2014 |
|
Responsibilities included 3D modeling of architecture and set designs for amusement parks worldwide, 3D character modeling and rigging and matte painting.
|
|
HIGHLIGHTS
|
|
"Gru's Lab Cafe" Universal Studios Hollywood |
|
Responsibilities included creating designs for interior set dressing using Photoshop, creating designs for exterior sign using Photoshop and Illustrator and assisting as an on-site art director. |
|
BENTO BOX INTERACTIVE, Marina Del Rey, CA
Character Animator/Layout Artist
August 2012 - September 2012 |
|
"Alicia Keyes Presents: The Journals of Mama Mae & Leelee" |
|
Responsibilities included 3D character animation, converting storyboards into 3D camera shots, staging characters and plotting actions that occured in each scene and ensuring that each file had been properly set up for the next step of animation. |
|
INHANCE DIGITAL, Los Angeles, CA
3D Artist
July 2010 - August 2012 |
|
Responsibilities included character animation, Maya rigging and dynamic simulations, 3D modeling, UV mapping, texturing, lighting and compositing. |
|
HIGHLIGHTS |
|
-"TiVo Manifesto" |
|
-"Singing TiVograms" |
|
-"TiVo Best Buy Vignettes" |
|
THE ZOO, FX, Calabasas, CA
Production Assistant/3D Modeler
May 2010 - July 2010 |
|
Responsibilities included 3D modeling, UV mapping, texturing, lighting, compositing, vehicle rigging and animation. |
|
THE ART INSTITUTE OF CALIFORNIA - LOS ANGELES, Santa Monica, CA
Teaching Assistant
July 2008 - June 2010 |
|
Responsibilities included assisting the Life drawing and Anatomy drawing teacher in coordination with class exercises. |
|
CHAMBERS BROS. ENTERTAINMENT, Los Angeles, CA
Production Intern
January 2010 - April 2010 |
|
Responsibilities included creating character rigs, setting up scenes, character animation and lip sync animation using Flash. |
|
ACCOLADES |
|
"GAME DESIGN ESSENTIALS" By Briar Lee Mitchell
(Book Publication) |
|
Highlights include a five page discussion I was included in which discussed finding inspiration for original ideas. |
|
-Chapter IV "Developing Concept Art" (Pgs. 89-93) |
|
"THE RED BEDSPREAD" By Karen Soliday & Franklin Sterling III
(Children's Book Publication) |
|
Highlights and responsibilities included creating 16 digital paintings using Photoshop, 3D Studio Max and Maya; creating a 25 second book trailer using After Effects; creating 6 self-produced podcasts, providing input as a storytelling consultant and creating a website using Dreamweaver. |